Parenting in the Digital Age

MWS and the Human Development and Family Studies program at URI are co-sponsoring a showing of Screenagers: Growing Up in the Digital Age on Sunday, April 10. Tickets are $10 and must be purchased in advance. Click here for tickets

Physician and filmmaker Delany Ruston decided to make the documentary Screenagers: Growing Up in the Digital Age when she found herself constantly struggling with her two children about screen time. She felt guilty and confused, not sure what limits were best, especially around the use of mobile phones, social media, gaming, and how to monitor online homework.

Click to watch trailer

Click to watch trailer

The recommendations of the American Academy of Pediatrics (AAP) regarding children’s use of media have remained largely unchanged for 15 years. With children now spending more time on entertainment media than they do at school, the AAP is proposing new guidelines that stress the need for parents to be active in managing this aspect of their children’s lives. “Parenting has not changed”, proposes the AAP, “The same parenting rules apply to your children’s real and virtual environments. Play with them. Set limits; kids need and expect them. Teach kindness. Be involved. Know their friends and where they are going with them”.
However, screens have become so ubiquitous in our culture that many parents feel overwhelmed and unable to determine what is best for their children. In an interview with the New York Times Dr Rushton says, “The worst thing a parent can do is hand over a smart phone and hope for the best. But parents often feel like trying to set limits is pointless, that the cat is out of the bag, tech is everywhere. I hear all kinds of excuses. But kids’ brains aren’t wired to self-regulate. They can’t do it without you, and they shouldn’t have to.”
The film weaves real life stories with scientific evidence and insights from experts in child development, brain science, and psychology. Boys and girls use media differently, leading to different issues. Stories include that of a 14-year old girl who fell victim to social media bullying, and of a boy whose love of video gaming took him from straight A student to internet rehab. Because young brains are not yet fully developed, children and teens are particularly vulnerable to the effects of screen use. The film includes findings from recent studies about the impact of media on for children’s ability to learn and to reach their full academic potential.
Screenagers gives parents practical ideas for creating a healthy digital environment for their families. It suggests ways to work with teens to help them build good habits and to balance their on-screen lives with the real life experiences. The film is intended to spark discussion between educators and parents as well as with teens. We all live in the digital age and only by working together will we be able to ensure that this technology changes our lives for the better.

Play is Serious Business

Imaginative play is essential for the healthy physical, emotional, social, and academic development of the child. Waldorf Education recognizes that when children are given a safe and beautiful environment they use the power of their own imaginations to create learning experiences. Hasbro invited Meadowbrook kindergarten teacher, Su Rubinoff, to share her expertise with its innovation design team.

Su at Hasbro (1280x1022)

Hasbro is a leading global play products company based in Pawtucket, R.I. with many well known brands including Play–Doh, Transformers, Scrabble, and My Little Pony. Most of us will remember games such as Monopoly and Candy Land from our own childhoods but Hasbro has since added a new generation of electronic toys and digital gaming, and continues to look for new ways to play. MWS alumna, Ceileidh Siegel, is currently the company’s Director of Imbedded Innovation and leads a team working on design ideas intended for production 3-5 years from now.  Ceileidh says her job is a mix of the Tom Hanks role in the movie Big, where a 12 year old wishes himself into an adult body then lands his dream job of professional toy tester, mixed with Shark Tank, the television show that ruthlessly investigates the viability of new product ideas.

Playstand PoniesIn 2015, Ceileidh’s team hosted a Hasbro “Summer Camp” focusing on the reinvention of two core brands.  Her group worked with members of the company’s Marketing, Design, and Engineering, teams with the intention of providing timeless favorites, Baby Alive™ and FurReal Friends™, with a timely new twist. These lines feature play characters for young children that encourage patterns of role play and imagination. As a foundation for their work, Ceileidh felt that an in depth perspective on children’s innate need for play was essential for the group. She particularly wanted them to understand the importance of nurturing role play and what it brings to the developing child.

Cassandra with her doll

Cassandra with her doll

Having experienced play–based Waldorf education at Meadowbrook from early childhood until graduating from grade 8 in 1997, she decided to invite MWS kindergarten teacher Su Rubinoff (known hereabouts as Miss Su) to share her expertise with the Hasbro group. Su has worked with children for more than 40 years and holds a Master of Science degree in remedial education. She has devoted many years to the study of child development, investigating the connection between sensory and academic learning. Su, who has known Ceileidh since birth, was honored by the invitation but also a little nervous so she enlisted the help of another MWS alum, Cassandra Duda, for technical assistance. Cassandra graduated from Meadowbrook in 2013 and is currently a junior at the Lincoln School. After researching the school archives, she created a PowerPoint presentation with photographs of young children at play to accompany Su’s talk. She also brought along her favorite childhood toy, a doll named Ellie. Ceileidh says that Cassandra’s input was tremendous, “She brought the team on a lovely digital journey from the forest kindergarten, through Su’s trips around the world, to show the global drumbeat of play.  She was poised and articulate speaking about her connection to the doll, the weight of its bean bag body and the rituals associated with it including purchasing clothes and accessories on family visits to Germany each summer”. In reflection, Ceileidh shared how her Meadowbrook education prepared her for the presentations she gives today. “Making my own textbooks reinforced that I really needed to know the subject from the inside out and from every angle.  It gives me a great sense of calm because, if you know the material the way we are required to at Meadowbrook, there are no “gotchas”… you literally wrote the book (well, now it’s a PowerPoint) .”

Hasbro CS (1280x799)

Su received an enthusiastic welcome from the Hasbro team. She explained that play is not just something children do for fun or to pass the time. Play enables children to make sense of the world and it establishes the foundation of future learning. Unstructured, imaginative play activates the entire brain resulting in the building of new neural pathways. Activities practiced in play that are associated with communication, memory, self regulation, and problem solving, help to develop the part of the brain responsible for executive functioning and critical thinking. Play is also essential in learning how to interact with others, promoting social as well as self development. Children learn by exploring their environment through their senses, translating what they see and feel into a picture of the world and their place within it. For healthy development, it is important to surround the young child with beautiful and meaningful experiences that encourage trust and confidence in the goodness of the world.

Su told the group that children learn predominantly from imitation in their early years. They are not ‘little adults’, although they are driven by a strong desire to behave like the adults around them. Children imitate daily living when playing with dolls or stuffed animals, thoughtfully recapitulating the tending and caring they themselves have experienced. Children as young as one year old can be seen bending over a little crib to kiss a doll. New skills are also learned in this way. When feeding, brushing hair, or dressing their ‘babies’, children are learning how to care for themselves.

Dolls appear throughout history and in every culture, made from a wide variety of materials including cloth, grass, corn husks, plastic and clay. Children’s touch is sensitive so the intrinsically warm qualities of natural materials, such as wood or silk, make for a deeper connection than might be formed with toys made of synthetic materials. Children also see themselves in the doll, bringing it to life through their own imagination. Waldorf dolls have tiny eyes and, perhaps, a simple stitch for a mouth. Su described how these small, neutral features allow the child to explore a wider range of emotions and experiences through creative play.

Six months later, the Hasbro group is still talking about the insights Su provided. Building on the knowledge that play where the child takes the role of nurturing a toy is instinctual, they are considering ways to augment imaginary play instead of replacing it with lights, sounds, and motion.  Ceileidh surmises, “Su really made it abundantly clear that the power of play and imagination is the strongest force in childhood, and the foundation for growth and success later in life.”

Ceileidh calls Meadowbrook the place where she learned how to learn. She credits Meadowbrook with helping to develop her innate internal motivation and is convinced that Waldorf Education’s consistent focus on what you do with knowledge, rather than on reciting the facts you know, resulted in her being very well prepared for work in the innovation era. “At Hasbro”, she says, “We have the privilege and responsibility for making some of the world’s best play experiences”. When it comes to the essential business of children’s play, that sense of ethical responsibility carries great importance. No word yet on what changes will be made to Baby Alive and FurReal Friends but, as a Waldorf alum leading the way, Ceileidh will likely succeed with her persistent request that a toy be just as much fun when the batteries are dead.

Click here to see some of the photos Su showed at Hasbro

 

 

Engaging Toys and Activities for Children

Since we no longer have television in our home, friends often ask me how my kids stay “busy” and entertained.  I’ve decided to post about some of the activities, games and toys we have around the house that keep them engaged along with products I personally love.

Marble Runs: One of the toys and activities that have endless entertainment value for boys and girls of all ages are Marble Runs.  You don’t have to start with a big expensive set, add-on kits are always available and are a great suggestion when  friends and family are stuck for gift ideas.  If you are handy you can make your own or watch as your child creates all kinds of clever inventions using ordinary objects as inspiration – hours of entertainment. 

 

DIY Kits: Now that my children are more independent they love to sit down with an activity that they can accomplish on their own, and I love the Do it Yourself kits that come packaged with instructions. It’s also simple to create your own, package it, and write your own instructions. You can find tons of DIY ideas on Pinterest by searching DIY, and then clicking “through” the actual image to the originating website. I love this clever DIY gift that was made for fort enthusiasts, an assortment of fort building supplies in a canvas bag with a home printed label attached.

 

Felting Projects: Each Fall we usually pull out our big basket of felting supplies, the wooly puffs of rainbow colors are lovely on a gray day. My kids love to work on felting projects while they listen to stories. Felting has two benefits – like any craft the activity itself is soothing and fun, then the end product can be given as gifts to friends or grandparents.  Each year I try to add some more wool, needles, or felting books for our collection. For ‘new felters’ you can get special protected needles so that they don’t stick themselves and forms such as cookie cutters which can also keep fingers safe.  For the very young, a kit for wet-felting is a fun way to start.

Felting is great for the older kids!

Dress Up Box: So many parents I know have told me that their kids enjoy dressing up all throughout their childhood. The younger kids love the pretend play aspect of Knights and Fairies, while older children might like the challenge of putting on a play or performance with accessories of all kinds.  Think about adding to your collection of dress up to make it fresh and inspiring again by taking a browse inside a vintage store where you might pick up an inexpensive hat or a magnificent frock for the kids.  Challenge them by having them create a theatrical performance -complete with scripts, props, and scenery. Invite friends over to watch the performance!

Blocks, Blocks, Blocks and More Blocks: The play value of blocks is endless and our family has bins of various shapes, sizes, and brands.  Whenever I can add to the collection with a set that gives it some new dimension. I am particularly fond of blocks from Grimms Toys (Germany) .  I love the colors and shapes, and pairing blocks with wooden animals, dolls, or felted creatures can be great fun.  My kids also love to partner blocks with silks (also a must for the dress up box!) so that they create landscapes, or use them as a covering to make caves where little creatures can burrow.

Blocks make great roadways for cars, amazing structural support for marble runs, or just for plain good old-fashioned architectural design!

Share some ideas of your own at home success stories by using the comment box below! We’d love to hear from you and share your ideas with our growing Waldorf community! 

 

Sharing in the Age of Technology

As Screen Free Week 2012 approaches, Su Rubinoff shares some thoughts about some fundamental changes that electronic media have brought to our family lives.

These days, family members each have a cell phone, they do not need to share the family’s house phone.  Most homes have more than one television so teenagers do not need to share or negotiate who is going to watch what.  Often there is more than one car per household and older teens may have their own, they do not need to share or consider how their plans will fit with those of others. Continue reading →